After the worldwide success of Ghost in the Shell, Production I.G continued to produce more creative and artistic works that would push the boundary of traditional animation, and infuse it with digital compositions. Since the success of blending 3D models with 2D animation in Blood: The Last Vampire in 2000, IG have been pushing digital technology to represent their creative ideas. Since its founding in 1987, the company has undergone many changes as it grew from a small apartment studio, to an internationally renowned studio. After completing the animation sequence in Quentin Tarantino’s Kill Bill: Vol. 1, Production I.G released two highly anticipated sequels in 2004. Both of which, were based on Masamune Shirow’s Ghost in the Shell manga.
After almost a decade since its original release, director Mamoru Oshii was approached by Production I.G to create a sequel film to Ghost in the Shell. Due to the large success of the original Ghost in the Shell and Kenji Kamiyama’s Stand Alone Complex, Oshii desired to make this project into a more technical film that pushes animation limits and a rich story with deep philosophical themes. The film was given a much larger budget of $20,000,000 for Oshii to tackle the many challenges in creating the film. Even Production I.G President, Mitsushia Ishikawa, asked Studio Ghibli president Toshio Suzuki to co-produce the film to overcome the challenges. The film went into production for three years rather than the two anticipated years, as Oshii tries to bring a more convoluted movie. The film would release in Japan simply as Innocence, showing that the film is not a direct sequel to the first Ghost in the Shell film. But the film was titled Ghost in the Shell 2: Innocence internationally, hoping to increase sales and creating more awareness for the film. With Mamoru Oshii directing and writing the film, the soundtrack was composed by Kenji Kawai, who also composed the original film’s soundtrack. Ghost in the Shell 2: Innocence follows Batou as he and his new partner Togusa, investigate a series of dolls that inherit a ‘ghost.’ The film itself, ponders the theme of what it means to be human.
Ghost in the Shell 2: Innocence was released in cinemas on March 6, 2004 in Japan, and September 17, 2004 in the United States. In its opening weekend, it grossed over $317, 222 at the domestic box office and eventually earned $9,789,651 Worldwide after its initial run. The film earned high critical praise for the film’s cerebral story, stunning visuals and an immersive soundtrack. Ghost in the Shell 2: Innocence also became the first Japanese animated feature film to be nominated for the Palme d'Or, an award given to the director for the best film, at the annual Cannes Film Festival in 2004. The film is the 12th highest grossing anime film of all time.
Ghost in the Shell 2: Innocence features stunning 3D models in the backdrop with top notch 2D animation.
Image Source: Redditweekly
In the same year, director Kenji Kamiyama and his staff at studio 9 in Production I.G (named after Section 9 form the Ghost in the Shell series) produced and released the second sequel to his success Stand Alone Complex that aired in 2002. Ghost in the Shell: Stand Alone Complex 2nd GIG aired in Japan on January 1st, 2004 and completed its 26 episode run a year later. The series served as a sequel to the original Stand Alone Complex, following the footsteps of Section 9 as they unravel a series of incidents involving refugees, who call themselves the ‘Individual Eleven. The team are also stress with their new recruiter, who seems to be manipulating them for his own agenda. 2nd GIG received positive reviews for the cinematic action sequences, visuals and art design as well an endearing plot. Most of the original staff members returned to produce 2nd GIG; Kamiyama returned to direct and write the series, Yoko Kanno returned to compose the series’ soundtrack, and even Mamoru Oshii help contribute ideas and concepts during production stages. As with the first Stand Alone Complex, a feature length OVA was adapted from 2nd GIG, which focused only on the Individual Eleven cases and episodes, in 2005.
The following year saw many projects for Production I.G, ranging from commercials for the HAL Institute of Computer Technology to the first joint production force for Cartoon Network’s first original anime. IGPX is a collaborative project between IG and Cartoon Network that combines quality and style of anime with western storytelling. The series was also noted of its extensive use of 3D models. On the more traditional front, Production I.G released series inspired by the 2000 hit film, Blood: The Last Vampire. Blood+ aired in October 2005 for a total of 50 episodes and was a co-production between Production I.G and Aniplex. The series received positive reception for its premise and animation. The series was directed by Junichi Fujisaku, who also worked on the Blood movie in 2000. The soundtrack itself was conceived by Hollywood composer Mark Mancina with legendary composer Hans Zimmer overseeing music production. Initially, Kenji Kawai and Yoko Kanno were asked to compose the soundtrack but declined due to scheduling work. Mamoru Oshii then asked Zimmer himself to score the music but couldn’t fully accept, and instead recommended Mancina.
Blood+ is a complete reimagining of the Blood movie, with a new designed Saya as well as a new art direction. Stand Alone Complex 2nd GIG shared many similarities with the first season, though that is not a bad thing.
Image Sources: Animeextremist, Illuminati Manga
During April 2005, subsidiary Bee Train was releasing their new anime based on the manga by CLAMP, Tsubasa: Reservoir Chronicle. While the series was airing, Production I.G were approached by manga publisher Kodansha to produce two films based on two of CLAMP’s manga, Tsubasa Reservoir Chronicle and xxxHOLiC. The idea stemmed from the publisher themselves to adapt films based on both manga series, since both had connections with each other. xxxHOLiC A Midsummer Night's Dream and Tsubasa Chronicle The Princess of the Birdcage Kingdom were released side by side as a double feature on August 20th, 2005 in Japan. Both films had separate teams in production, with Tsutomu Mizushima directing the xxxHolic movie and Itsuro Kawasaki directing the Tsubasa Chronicle film. The latter film was aimed towards a younger audience than the former which led to the involvement of young animators rather than veterans. Reception for the Tsubasa Chronicle film was mixed. Many of the citied problems of the film came from the film’s short length, running at 35 minutes, but praises for the art and pacing were also citied. The xxxHOLiC film faired a much better response from critics and CLAMP fans. The film was the first adaptation of the manga, and was lauded for its visual presentation and clever story. xxxHOLiC A Midsummer Night's Dream was also nominated for the 2006 Annecy International Animated Film Festival.
After the success of xxxHOLiC A Midsummer Night's Dream, Production I.G and CLAMP continued to collaborate with each other to conceive an xxxHOLiC TV series. xxxHOLiC started airing in Japan on April 6th, 2006 and finished airing after an initial 26 episode run. The series was directed by Tsutomu Mizushima again, but this time with Cowboy Bebop script writer Michiko Yokote overseeing the series’ concept and writing. Nanase Ohkawa, a member of CLAMP, was also supervising the series’ production and credited as executive producer. The series follows high school student Kimihiro Watanuki, who is able to see spirits and other supernatural beings. He meets YÅ«ko Ichihara, a mysterious witch who owns a shop, and offers him to grant his wish to be rid of the spirits. In return, he must work in this supernatural store completing chores and errands.
xxxHOLiC marked the beginning of a relationship between the members of CLAMP and the members of Production I.G
Image Source: Icondork
Selling over 1.5 million copies in Japan and over 100,000 copies per volume in America, the Stand Alone Complex series is making itself a classic among science fiction works. The next step was to release an entirely new chapter in the series in the form of an OVA. Ghost in the Shell: Stand Alone Complex - Solid State Society premiered on September 1st, 2006 on satellite TV. Kenji Kamiyama returned to direct the film, Yoko Kanno once again composed the soundtrack and Masamune Shirow helped write the script. The OVA ran at 105 minutes and had a budget of $3.2 million to provide theatrical quality. The OVA follows the Section 9 team after the Major's departure at the end of 2nd GIG, as Togusa helms the team and investigate a series of incidents, from a hacker nicknamed the ‘Puppeteer.’ Solid State Society earned positive praise, though many cite it being the weakest entry into the Stand Alone Complex series. The OVA was praised for its premise and visuals but criticised for the confounding dialogue and overall plot complications. Regardless, the film won the Jury Prize at 21st Digital Content Grand Prix in 2007. The film would also be rereleased in 3D, and even an Xbox 360 Kinect game allowing players to dive into the cyber network would be developed to promote the 3D release.
On a business front, something that even president Mitsuhisa Ishikawa would never imagine occurred; Production I.G was listed in the Tokyo Stock Exchange. On May 12th, 2005, the JASDAQ Securities Exchange listed the company onto the Stock Exchange. It really came as a surprise to Ishikawa and his company, and even Ishikawa himself is “most worried about my mother finding out about.” The listing in the stock exchange solidified Production I.G’s involvement in the anime industry as well as Japan’s overall economy. In 2006, IG collaborated with two corporations to cofound two joint animation studios. With Fuji Television Network, Inc. Production I.G cofounded FILM LLP in February. The new joint venture works on operations for Fuji TV and the film division of Production I.G. In the past, FILM LLP has work on many video products but its importance lies in its affiliation. FILM LLP signed with Skywalker Sound, the sound production division for George Lucas’ Lucasfilm. The company also became affiliated with THX and Apple Inc. The other joint venture was Amimo, between Production I.G and IT outsourcer Transcosmos. The new venture opened up various websites to promote IG’s work and a new service called Clappa! Which has been shut down since 2007.
2007 marked the 20th anniversary for Production I.G. Apart from an Exhibition to celebrate its 20th anniversary; Production I.G would do much more than that. To celebrate 20 successful years, Production I.G teamed up with Ghost in the Shell creator Masamune Shirow to create an original anime series entitled Ghost Hound. The series is based on a conceptual idea by Shirow from 1987 and aired on October 18th, 2007 for a total of 22 episodes. The series was directed by Ryutaro Nakamura- who has a long history of storyboarding and directing, the scriptwriter was Chiaki J. Konaka- who created Ultraman Gaia, and Hiromasa Ogura was the art director- who was also the art director of many popular Production I.G titles. The Psychological mystery series received positive reviews for the atmosphere, excellent writing and superb art design. The series is set in a remote town, where three teenage boys suffered a traumatic childhood experience. This allows them to be in contact with the ‘unseen world’ by transferring their souls between worlds. But a problem arises, as the ‘unseen world’ is starting to invade the normal ‘apparent’ world.
Ghost Hound received a manga adaptation by Kanata Asahi, currently at 2 volumes, as well as a Nintendo DS game by 5pb.
Image Source: Fanpop, Anime-kun
After spending numerous years on the Ghost in the Shell: Stand Alone Complex series, Kenji Kamiyama finally starts a brand new project. Moribito: Guardian of the Spirit is based on the light novel series by Nahoko Uehashi, and follows a spear woman named Balsa. She is a wondering warrior who is tasked to saves lives, in atonement for a past sin. One day she meets a prince, whose very own father, the Emperor, is trying to assassinate him. They travel together on their journey as the prince is revealed to have the power to save his empire from drought through his connection with the water spirit. The series aired in April 2007 and completed its 26 episode run in September the same year. The series gained a lot of praise for its crafted story, characters and animation. The show features more mature themes than its light novel counterpart, though the popularity of the light novels has expanded into older demographics.
After being listed in the Tokyo Stock Exchange, Production I.G established a holding company named IG Port after a merge occurred between them and manga publisher Mag Garden. The merging was completed on December 1st, 2007 with Production I.G, Mag Garden and Xebec all under one corporation. All three companies became subsidiaries under IG Port, which is headed by CEO, president and founder Mitsuhisa Ishikawa. But on the backend, they lost their second subsidiary studio Bee Train in 2006. Bee Train became independent and since then have worked on numerous projects such as Angel Beats!, Gurren Lagann and Ah! My Goddess: The Movie, handling animation tasks for all three.
After the big merging, the new Production I.G subsidiary released multiple new TV series in 2008. A total of six series were aired that year, including: xxxHOLiC 2 and Library War. That year was also the release of Ghost in the Shell 2.0, a digitally enhanced version of the original 1995 film. 2.0 was a completely remaster of the original; it used current digital technologies such as 3D models, digital compositions and touch ups, a remixed version of the soundtrack in 6.1 channel surround, re-recorded dialogue and script changes to make the film more accessible to modern markets by using more colloquial phrases. One of the more controversial changes is the voice to the ‘Puppet Master.’ In the original film, a male voice actor was used to portray the character but in 2.0, he was replaced by female voice actress Yoshiko Sakakibara. Despite these changes, Ghost in the Shell 2.0 essentially remained the same. Also released in 2008 was Mamoru Oshii’s film The Sky Crawlers. Production I.G collaborated with Nippon Television to produce the film, but the 3D CGI effects were completed by Polygon Pictures, who also helped with the CGI for Innocence. The Sky Crawlers is based on the best-selling novel by Hiroshi Mori, and is set in an alternate world where war has been absent and peace has settled in. But people need the tensions and excitement of war to truly feel alive, and the creation of Kildren- humanoids that live eternally at adolescence- fight in staged wars to excite the humans. The film won multiple awards worldwide, including the Future Film Festival Digital Award at the 65th annual Venice International Film Festival.
The Sky Crawlers was sent in as an entry for Best Animated Feature in the 2009 Oscars. A Nintendo Wii game was also developed and received positive reviews.
Image Source: Flickfacts
April 2009 saw the release of Kenji Kamiyama’s next project, Eden of the East. This highly anticipated project from the renowned director is set in modern day Japan where ten missiles were fired in Japanese territory. There were no casualties and since then event was eventually forgotten. Three months after the event, a young woman, Saki Morimi, is in American for her graduation trip but gets into trouble in front of the White House. This commotion is then intervened by a fellow countryman called Akira Takizawa, but he seems to have lost his memory, completely naked save for a gun and is holding a phone, which is charged with 8,200,000,000 yen in digital cash. Eden of the East gained high praise with high DVD and Blu-Ray Sales. The series boasted a unique and suspenseful story, intriguing characters and detailed backgrounds and character designs. The film inspired two novels and two additional movies (In November 2009 and March 2010), as well as a compilation of the series as a film. All these additional projects are all written and directed by Kamiyama himself. Kenji Kawai composed the soundtrack, which marks the first time that both Kenjis worked together on a project, despite both having a history with Production I.G.
In August, the same year, Production I.G released their first fully 3D CG animated film. Oblivion Island: Haruka and the Magic Mirror is the first fully featured film to be completely in 3D CGI, similar to animated films in Hollywood. One of the reasons that Japanese animation studios don’t produce these films is due to budget restrictions and the lack of knowledge. Production I.G was the first to fully recognise and utilise the potential of digital technology, and have 200 staff members that could produce such a film. After a four year production cycle, Oblivion Island was completed with a unique style that is iconic in Japanese animation while pursuing a western 3D CG animation style. Running at 100 minutes, the film released in Japan on August 22nd, and received positive reception and sales.
Oblivion Island: Haruka and the Magic Mirror follows Haruka, whose mother pasted away when she Haruka was a child, who one day spots a fox carrying a toy plane. She follows the fox but eventually ends up at an odd place called Oblivion Island, where the entire island is made from memorabilia from the human world. But humans are allowed in the world, and the ruler of the island, the Baron, is monitoring the intruder. The film featured a simple touching story, an original premise and heart-warming 3D animation. The story itself is heart-warming and details the childhood memories that everyone enjoyed, and longs to wish for again The film was directed by Shinsuke Sato and animation was led by Naoyoshi Shiotani, who worked on numerous IG projects as a key animator.
Oblivion Island: Haruka and the Magic Mirror combined to traditional and iconic Japanese anime art style with modern Hollywood animation. The result is glorious eye candy.
Image Source: Radikal
2011 brought multiple anticipated works from Production I.G; the Appleseed XIII films, Usagi Drop, Blood-C and Guilty Crown. The Appleseed XIII films are full 3D CGI adaptations of Masamune Shirow manga of the same name. Appleseed XIII was also released as a 13 part OVA, and the two films; Appleseed XIII: Tartaros and Appleseed XIII: Ouranos serve as a remix of the OVA series. The series is developed by Takayuki Hamana, who directed the TV series Library Wars (which was also produced by Production I.G). Usagi Drop is an 11 episode anime based on Yumi Unita’s manga, and ran from June 2011 to December 2011. The series is directed by Kanta Kamei and received a positive reception for its portrayal of raising a child in a beautiful story that connects with all viewers.
Blood-C is a standalone series to the other Blood entries, and is a collaboration between Production I.G and CLAMP. Airing in July 2011, the series initially had mixed reception to the series, but the latter half of the series had more positive reviews and comments. Blood-C was citied with problems of an overarching story and lacking substance. Though, animation and character designs were praised, produced by Production I.G and CLAMP respectively. A sequel film to Blood-C was released on June 2nd, 2012. The film earned $409,000 in its opening weekend, earning it the tenth spot at the Japanese box office. A Live Action film adaptation of the original Blood film was also released in 2009. The live action film, title Blood: The Last Vampire, grossed over $5,800,000 worldwide, but the film received many negative reviews about the plot and direction, while there were praises for the special effects and Jun Ji-hyun’s portrayal of Saya- the series’ protagonist.
The last anticipated project of 2011 for Production I.G, was Guilty Crown. The series was directed by Tetsuro Araki who also directed the popular series Death Note and High School of the Dead. The script was written by Hiroyuki Yoshino, who assisted in the composition of Code Geass, and the soundtrack was composed by Hiroyuki Sawano. The character designs were drawn by Redjuice, in his first designing role in the anime industry, and J-pop band Supercell helped sing the theme songs and insert songs throughout the anime. The original concept was brought on by Aniplex and the overall animation production was done by division 6, who also worked on Usagi Drop. Guilty Crown is set in a futuristic Japan of 2039, ten years after the outbreak of the ‘Apocalypse Virus’ that occurred in an event called ‘Lost Christmas.’ The series follows a high school student named Shu Ouma, who meets a strange girl named Inori Yuzuriha, who is the lead singer of Egoist and a member of the resistance force The Undertakers. Shu accidently gains a new and great power, and with this power he can withdraw ‘Voids’ from people’s hearts and use them as weapons, to fight the dictating government.
Guilty Crown had a relatively large budget, considering the resources and members that the series has boasted. Running at 22 episodes, Guilty Crown aired from October 14th, 2011 to March 23rd, 2012. Guilty Crown received mixed to positive reception, with most of the negativity regarding the large hype before the series aired. Featuring an ensemble staff of experienced and well received members, many cite that the series’ story, characters and development fell short of what the production crew were capable of. Though, the series was praised for its visuals and soundtrack, citing that the new members of Supercell, Koeda and Chelly, performed some of the best songs. Despite the mixed feelings, Guilty Crown inspired a novel, a manga series and a game named Guilty Crown: Lost Christmas.
While Guilty Crown may have had many issues regarding the plot, the animation, art and character designs are all highly regarded.
Image Source: Deluscar
In 2012, Production I.G produced Hiroyuki Okiura’s film, A Letter to Momo. The film was in production for a long and gruelling seven years and released eleven years after Okirua’s last directed film, Jin-Roh: The Wolf Brigade. The film was released in Japan on April 21st, 2012 and had an opening weekend of $944,330. The film would air in multiple countries and gross a total of $6,407,059. A Letter to Momo, focuses on Momo Miyaura, an eleven year old girl who experiences changes in her life due to her father’s death. She has to move to the remote island of Shio, where she ponders on the last but unfinished letter from his father that contains only two words: “Dear Momo…” Momo finds that the house may be haunted and does not adapt well to the new surroundings, but she finds an antique book and starts to befriend the unexpected, three Youkai (supernatural monsters).
The film received very high praise from critics and anime enthusiasts alike. Unlike previous IG films in recent years, the film returned production to traditional hand drawn animation, and managed to best the newest machines. The visuals were praised for the fluidity and attention to detail that current anime projects fail to produce. There was also large praise for the emotional story and character development. The film was also nominated for numerous awards at film festivals and won eight awards, including: the Grand Prize at the 20th Tokyo Kinder Film Festival, and Best Animated Feature Film at the 6th Asia Pacific Screen Awards. A Letter to Momo, was shown at many international film festivals and the reception was almost universally positive.
Momo Miyaura stands with two of her new Youkai friends: Iwa and Mame in Hiroyuki Okiura’s A Letter to Momo. Note the differences between hand drawn animation and digital animation.
Image Source: Foolz
From a big budget film to something more small and personal, is the OVA Kick-Heart. The biggest importance of this project is that it is being supported by the community. Using the new and popular platform Kickstarter, Kick-Heart is the first production based anime to be using the new crowd sourcing platform. The project launched on October 1st, 2012 and had a goal of $150,000, but that goal was eventually surpassed. The project funding ended on October 31st and earned more than the required funding, having a total of $201,164 earning 34% more than the pledged number. The staff behind Kick-Heart includes: director Masaaki Yuasa- who directed The Tatami Galaxy, character designer Michio Mihara- who worked on key animation in Paprika, with Mamoru Oshii being the project consultant and Production I.G president Mitsuhisa Ishikawa helping out with production. The story of Kick-Heart involves the love story of Romeo and Juliet, two professional wrestlers. Romeo has a secret of enjoying a beating in the ring while Juliet feels empowered when she is a wrestler. When these two wrestlers meet, strange things are bound to happen. Kick-Heart will be running at 12 minutes long and is set to release in April this year.
The staff of the Kick-Heart Kickstarter project thanking the community for full funding and reaching the goal of $150,000, From left to right - Aymeric Kevin, Masaaki Yuasa, Michio Mihara and Eunyong Choi.
Image Source: Kick-Heart Kickstarter
June 2012 saw the establishment of IG Port’s fourth subsidiary: Studio Wit. Along with Xebec and Production I.G, IG Port had three animation studios and one manga publisher- Mag Garden. Since its foundation, Studio Wit has worked on Robotics;Notes with Production I.G assisting in the production. Their first independent project is Attack on Titan which is based on Hajime Isayama’s manga of the same name. The series is set to air in spring 2013. While looking onto the future, a big surprise was unveiled on January 15th this year: a brand new Ghost in the Shell anime. The new series is titled Ghost in the Shell: ARISE and seems to have little connection to Mamoru Oshii’s and Kenji Kamiyama’s adaptations of Masamune Shirow's Ghost in the Shell manga. The new series will be handled by a new team; with Ghost in the Shell Key Animator Kazuya Kise directing the series, Science Fiction novelist Tow Ubukata writing the scripts and Cornelius composing the soundtrack. On top of that, a new redesigned Major Motoko Kusanagi was unveiled at the reveal. In November 2012, Mercedes Benz approached Production I.G to produce a short anime project to advertise their new line-up of cars, called Next A-Class.
Production I.G has always shared a close relationship and interest with western companies. They had help produced three anime projects based on popular games, one based on DC’s superhero Batman and an original project with Cartoon Network. Halo Legends, Dante's Inferno: An Animated Epic and Mass Effect: Paragon Lost, are all projects that IG had help produce. While the projects are based on popular western video games, the anime adaptations themselves had mixed reception and reviews. Most of the negativity comes from the lack of depth in the story and the lack of polishing, due to the project being composed of animations by numerous studios. Batman Gotham Knight had a more favourable outcome with positive reviews citing the portrayal of the Dark Knight in Japanese animation handled well. Production I.G created one of six shorts (similar to The Animatrix) called Crossfire, which had Batman attempt to subdue The Russian. The original project with Cartoon Network was IGPX and was co-produced by Production I.G and Bee Train back in 2003. The first series was consisted of 5 minute episodes, while the second season had a more traditional time slot. Both series were received well.
Batman Gotham Knight is series of six different films produced by four different studios; Production I.G, Madhouse, Bee Train and Studio4°C. The sepsrate films are all set in between Christopher Nolan's Batman Begins and The Dark Knight.
Image Source: Toonzone
Production I.G has been around for over 25 years and since then has impacted the industry in multiple ways. One is the success of Ghost in the Shell which helped bring anime to a larger demographic in western countries. The more successful impact is the introduction and pioneering use of digital technology to produce anime. Before the digital revolution after Blood: The Last Vampire, animation studios would still use traditional hand drawn animation methods despite western studios adapting digital animation. Production I.G was one of the first to fully utilise digital animation and since then, they have continued to innovate digital techniques and incorporating 3D animation with traditional 2D animation. Over the entirety of the company’s lifespan, they have been producing limitless types of anime, expressing the team’s creativeness in many forms. Production I.G has become synonymous with extremely high quality animation and production values for an animation company, with each subsequent project pushing animation to its limit.
Production I.G is now a structure with nine animation studios, one background studio, one CG room, one game development section and a detached studio in Niigata. From a small apartment room to a large corporation listed in the Tokyo Stock Exchange and even apart of The Association of Japanese Animations, founders Mitsuhisa Ishikawa and Takayuki Goto would have never thought that IG Tatsunoko would one day be a household name, let alone be on the call and favourites list of many Hollywood directors. Production I.G has surely impacted and boosted the anime industry with its unrivalled animation, story-telling and relationship with many large companies.
In the words of Mitsuhisa Ishikawa: “It [IG] stands for two words Itsumo (always) and Genki (happy), you should ask is that true. In reality it stands for Ishikawa, and my artist collaborator’s name Takayuki Goto, the initials of our last names. But now though I am the sole president, we kept the name. But I am happy to say it means Itsumo Genki.”
The official logo of Production I.G since 1993.
Image Source: AniManga
Brendon is a writer and reviewer for GoBoiano. He is an avid video gamer, anime viewer, and possesses an interest in StarCraft II. He also writes articles for Otaku Tale and has a personal blog full of mundane shenanigans.